Without a doubt one of my favorite scenes I've worked on. Season 3 of Diablo 4 centered around Malphas - A demon that had possessed a Mechanized guardian of "The Loom", a magical artifact that was being corrupted to open a rift into the Burning Hells. To support that I got to make a grand, Hell corrupted, lava suffused chamber suitable for such an encounter. There was an added challenge to the worldbuilding in that Malphas' mechanics had a close relation to the worldbuilding; Turrets and markers had to flow along the ground and integrate "organically" to that Malphas felt like he was a part of the facility and not just on top of it.
My thanks to the Diablo Lighting team for Bringing this scene to life!